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ancient_gates [2024/08/19 15:40] yuvi3000ancient_gates [2024/08/19 15:57] (current) – Added list of planets. Added info. yuvi3000
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 :NOSHIELD: Removes the [[equipment_shield|shield]]. **Proceed with caution!** :NOSHIELD: Removes the [[equipment_shield|shield]]. **Proceed with caution!**
  
 +<details><summary>See list of planets with ancient gates</summary>
 +  * {{:planets:location_icon_outpost.png?nolink|}} [[planets:The Outpost]]
 +  * {{:planets:location_icon_zandunia.png?nolink|}} [[planets:Zandunia]]
 +  * {{:planets:location_icon_croxcojunkyard.png?nolink|}} [[planets:Croxco Scrapheap]]
 +  * {{:planets:location_icon_rumblyjungle.png?nolink|}} [[planets:Rumbly Jungle]]
 +  * {{:planets:location_icon_totummy.png?nolink|}} [[planets:Totummy Temple]]
 +  * {{:planets:location_icon_resonarion.png?nolink|}} [[planets:Resonarion]]
 +  * {{:planets:location_icon_wytchberg.png?nolink|}} [[planets:Wytchberg]]
 +  * {{:planets:location_icon_echelon.png?nolink|}} [[planets:Echelon Prime]]
 +</details>
  
 +[[Maxwell]] is unable to trick the ancient gates into allowing the shield or jet-pack through, however, after collecting the [[upgrades#laserblade|Laser Blade]], it is possible to remain armed after the gate removes the blaster.
 +
 +While most gates are separate from each other, there are single gates that combine the functionality of all three where Maxwell would need to time the activation of the gate to choose which equipment to forgo.
ancient_gates.1724074838.txt.gz · Last modified: 2024/08/19 15:40 by yuvi3000

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